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Design QA: The Unsung Hero of a Seamless Development Process

Design QA: The Unsung Hero of a Seamless Development Process

Florian Bölter
Florian shares how strategic quality assurance can bridge the gap between design intent and implementation, ensuring that your vision comes to life exactly as intended.
Design
One team, one goal, and one interview

One team, one goal, and one interview

Assaf Mashiah
Highlights from an interview on my journey towards creating a unified tool where designers and developers work seamlessly together.
Workflows
Innovating design systems with the spiral approach

Innovating design systems with the spiral approach

Assaf Mashiah
Setting up design systems through a pedagogical iterative learning approach
Product
Performance in managing tree-like structures in multiplayer front-end apps

Performance in managing tree-like structures in multiplayer front-end apps

Tom Nipravsky
How using Normalization, optimized Jux's frontend performance
Engineering
Building the next wave of UI elements

Building the next wave of UI elements

Assaf Mashiah
My viewpoint on creating the future of UI for a seamless designer-developer teamwork
Design
Prometheus and the letter-shaped personas

Prometheus and the letter-shaped personas

Gal Rubin
A slice from my journey adapting to the evolving states of talent
Workflows
Retrospectives: Jux’s tool for effective collaboration

Retrospectives: Jux’s tool for effective collaboration

Assaf Mashiah
How different perspectives in our team shape the truth in retrospectives, and beyond
Product
Evolving from implicit intent to explicit design rules. Part 2

Evolving from implicit intent to explicit design rules. Part 2

Erez Reznikov and The Jux Squad
It's time to come to terms with what we're doing when we design websites, native and web apps, why it's important, and where the future of our design environments is headed.
Design
Evolving from implicit intent to explicit design rules. Part 1

Evolving from implicit intent to explicit design rules. Part 1

Erez Reznikov and The Jux Squad
It's time to come to terms with what we're doing when we design websites, native and web apps, why it's important, and where the future of our design environments is headed.
Design
Elements - not so elementary. Part 2

Elements - not so elementary. Part 2

Erez Reznikov
On why the way code and visual tools treat interactive elements causes the the Delta Debt, and with it - inevitable frustration. Also, what would help solving this.
Elements - not so elementary. Part 1

Elements - not so elementary. Part 1

Erez Reznikov
To function properly, interactive elements need to be structured in a specific way. To just appear visually - they don’t. This has been breaking handoff processes for years.
Design
Why and how we rebranded to Jux

Why and how we rebranded to Jux

The Jux Squad
The fundamentals of our name, logo, first visual language guidelines, and the logic behind
Design
Evolving beyond a canvas tool

Evolving beyond a canvas tool

Erez Reznikov
For more than two decades product designers have been conditioned to be the people in Plato's cave, looking at shadows, mistaking them for real life.
Design
Creating a button while tasting its code

Creating a button while tasting its code

Gal Rubin
With lessons from the incredible memory and cross-wired senses of "S"
Workflows
The ripple effect of changing a UI component

The ripple effect of changing a UI component

Assaf Mashiah
How one small UI tweak can have profound implications for all squad members - and inevitably the business.
Elements: First step toward design as code communication

Elements: First step toward design as code communication

Assaf Mashiah
Our fresh approach to design language streamlines communication among design & engineering teams
Product
The real value of tokens. Part 2

The real value of tokens. Part 2

Erez Reznikov
How to think about and structure tokens usefully?
The real value of tokens. Part 1

The real value of tokens. Part 1

Erez Reznikov
And why I believe we are on the way toward a completely tokenized design future.
Design
Early stage crown shyness

Early stage crown shyness

Gal Rubin
Unfolding a company's collective growth through nature's wonders
Workflows
Coders from mars, non-coders from venus

Coders from mars, non-coders from venus

Assaf Mashiah
Workflows
Product methodologies

Product methodologies

Assaf Mashiah
Product